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You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA This program incorporates work covered by the following copyright and permission notices: b2 is (c) 2001, 2002 Michel Valdrighi - m@tidakada.com - http://tidakada.com Wherever third party code has been used, credit has been given in the code's comments. b2 is released under the GPL and WordPress - Web publishing software Copyright 2003-2010 by the contributors WordPress is released under the GPL --- ### GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. ### Preamble The licenses for most software are designed to take away your freedom to share and change it. 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You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the [GNU Lesser General Public License](http://www.gnu.org/licenses/lgpl.html) instead of this License. {"id":16183,"date":"2025-07-29T09:47:53","date_gmt":"2025-07-29T09:47:53","guid":{"rendered":"http:\/\/dev.teal-server.com\/iremodel\/?p=16183"},"modified":"2025-07-29T12:33:58","modified_gmt":"2025-07-29T12:33:58","slug":"lawyer-dyavol-v-y-byl-n-ivawan-loev-speaking-o-max","status":"publish","type":"post","link":"http:\/\/dev.teal-server.com\/iremodel\/2025\/07\/29\/lawyer-dyavol-v-y-byl-n-ivawan-loev-speaking-o-max\/","title":{"rendered":"lawyer-dyavol-v-y-byl-n-ivawan-loev-speaking-o-max-payne-2-1"},"content":{"rendered":"

Devil’s lawyer. What was Ivan Loev right, speaking of Max Payne 2<\/h1>\n

Here they go. The heads are lowered, a shameful \u201crim\u201d is sewn on the sleeve, and clods of horse excrement fly in the back. There are games that really deserve the Nuremberg process, such as Mass EEFFECT Andromeda or MGS Survive, but very often righteous Christian anger falls on the heads of quite worthy projects that fell out of disgrace due to technical problems at the start, improper positioning, a biased attitude to the developer, or just because they were released at that time not at that time. <\/p>\n

It is to these poor fellows that I want to devote this heading – spatered, recorded into enemies of the people of games, which only the lazy do not kick today. <\/p>\n

***
Since my long -suffering section has not taken off, it will be the last text within the framework of the “lawyer”. I actually write it only because I initially planned to arrange the defense of the second \u201cMax\u201d, unjustly offended by Ivan Loev, and did not want to throw the case halfway. So, as the judicious tramdorians say, who consider leaving skates quite a logical and natural phenomenon: “such things”. <\/p>\n

And one more important clarification. Max Payne 2 is hardly suitable for the role of “Devil”. This game won love, both players and critics. However, she was brutally defeated by one of the authors of Stopgame, so she deserved a separate protection. <\/p>\n

Max Payne 2. The Fall of Max Payne<\/b>
Defendant: Max Payne 2. The Fall of Max Payne
Prosecutor: Ivan Loev (“History of Rockstar. Part 4: Max Payne and Max Payne 2 “)
Lawyer: Royalcheze <\/p>\n

I want to start with the mention of one important detail that Ivan Loev (and the other reviewers of Max Payne) usually bypass, although it plays far from the last role when it comes to evaluating the cult series. This is nostalgia. Nostalgia does terrible things. The vivid, strong impression that a person received childhood (well, or in adolescence), for the first time seeing how Max in Slow-Mo hangs his hedhots, like Chow Yun Fat in the \u201csteeply cooked\u201d, instantly builds the game to the top of Olympus and everything. Any sequel, any attempt to repeat this magic will be doomed to failure in advance, because you will not enter the same river twice. And the very fact that in some manifestations of Max Payne 2, it is objectively better than its predecessors (at least due to the fact that the Finns gained experience in the second part), does not change this fact at all. <\/p>\n

Therefore, let’s sit in the lotus pose, take ten deep breaths, we will clean our minds, as Morpheus advised (Morpheus will not advise a bad one), try to drown out the cries of the south-membranes from the South Park (\u201cDo you remember how cool the first Max was? I am a bit!”) And we will try to look at the game without a nostalgic veil left after the first part. <\/p>\n

Since Ivan Loev in the History of Rockstar constantly compared Max Payne 2 with the first part, I will also have to contrast these two games with wil. And in order not to end life at the stake of the Holy Inquisition, I will make a reservation in advance. I like the first Max Payne, this is really a great game. But I like the second part more. And now I will try to explain why. <\/p>\n

To begin with, the history of the second Max is somewhat more complicated than in the previous game. In the first part, we were shown a typical story about revenge. A cool cop who lost his family, and after going on a war against organized crime – this is a rather hackneyed theme in the cinema. Yes, in the course of the game it becomes clear that everything is not as simple as it seems. That the street drug addicts cost mafia groups, and behind them – mysterious experiments, sinister corporations and a corrupt government. But I will not say that the story becomes more complicated or sophisticated from this. It becomes larger, but does it add this depth? <\/p>\n

But I already see pitchfork and torches in the crowd. Calm, only calm! Simple – does not mean bad. The film “Mad Max. The road of rage “is simple as five kopecks, but I consider it one of the coolest blockbusters of the decade. Actually, the opposite is true. A complex, confused plot does not make it good by definition. But! <\/p>\n

If the Finns in the second part would again show a simple story about Max, which revenge again for someone, believe me, there would be much more critics. That is why I believe that changing the approach to the plot went to the game, and the whole series, only to benefit. <\/p>\n

History is spinning around a certain gang of \u201ccleaners\u201d, behind which someone is very influential. Max is trying to kill, he begins his own investigation and is immediately drawn into the whirlpool of events. First of all, I want to note the cool directing of the second part. <\/p>\n

The game begins in the spirit of Tarantino – from the middle. Max finds himself in the hospital, not understanding what is happening here (actually, like the player), and tries to figure it out, simultaneously fighting off strange people in Kommandos costumes. The tasted Tarantino narrative does not interfere with the perception of the plot. This strange installation does not seem to be screwed up for a checkmark, because it allows you to naturally get into the skin of Max, look at the world with his eyes. Wake up in the hospital, not remembering anything and not understanding. Shooting people not because they killed someone, but exclusively for self-defense. <\/p>\n

This shows how simple, logical and conscious was Max’s path earlier, and how much it has become confusing now. Yes, Payne was able to survive the massacre during the events of the first part and was even restored in the police department, but his life did not become easier. He does not know who his friend is and who is the enemy. He suspects his partner – the detective of Winteron of a leak of information, he is not sure that Alfred Waden his ally, he does not quite understand his relationship with Mona Sax, and then \u201ccostume clowns\u201d appear, which had a hunt for him. Doubts, misunderstanding, paranoia – this is the main leitmotif of the second part. \u201cEverything is subjectively-correct, wrong, good and evil,\u201d says Max, and this fits perfectly into the Nuir Detective genre. <\/p>\n

Loev in his review complained that not only appearance (Max, Mona) was changed to characters, but also the characters. I have nothing to say about the changed appearance. Yes, Lake in his Hawaiian shirt and with a branded grin looked very cool and created a unique image of the hero of the action movie. However, the new appearance of Max does not cause me any complaints, as it is not embarrassed and his third reincarnation in the image of James Mackeffrey is a man who voiced the character throughout the series. Max playing in the second part of Timothy Gibbs is a very textured actor, and he, in my opinion, is ideal for the role of a noir hero. However, appearance is not the main thing, the main internal content. <\/p>\n

And here we smoothly move to Loev’s second claims – the changed characters of the heroes. The author of the History of Rockstar said that all heroes were replaced in the second part. Max, they say, became a whiner, \u201cin Russian the warm and calm boss of the Russian mafia Vladimir Lem turned into a joker, a submarine serpent and a typical American, ready for everything for the sake of power\u201d, and \u201cDangerous\u201d Winnie Gonitti-in the 16-year-old Istrusive kid. Let’s figure it out. <\/p>\n

The argument \u201cMax Payne is aching all the time\u201d I immediately mark, because for the entire time the game (and I passed it 10 times for sure) Max never complained about anything. Unlike the third part, where he really whines that he is an old alcoholic on wheels, dumb Greeno far from the house, which has been glorious. But even there, Max managed to turn his nagging into a kind of strange boasting, which made his remarks extremely funny. He said: yes, I am Buhoi, but I wouldn\u2019t last sober here for five minutes. He said: yes, I am stupid Gringo, but what are you, your mother, they expected from me? This is American capitalism, you get what you pay for. They wanted a man who knows how to handle weapons, but does not distinguish good from evil? Get, sign. In the second part, I do not remember a single such remark where Max would complain about life. He became more reasonable, began to look more philosophically at the world, but this is never nagging. <\/p>\n

A separate stone in Loev\u2019s garden deserves Remark that in the second Max there are no memorable quotes. Here I just lost my speechlessness, because the game is simply replete with the coolest phrases that crash into memory for a long time. <\/p>\n

\u201cAs always, the deceased knew the answers to all questions. And not that they did not want to speak. Quite the contrary. The dead were eager to speak out “. “Pull the rules in the window – and you yourself will go after”. “Friendliness shown to the enemy. I stepped over the edge. And now I looked like a coyot from a cartoon, whom earthly attraction leaves suspended in the air, making it possible to understand my mistake before the fall “. \u201cTo be saved is not for me. There will be no happy ending “. <\/p>\n

Ivan, the words “Happy End will not be”-this is not nagging. This is reflection, an attempt to realize yourself and your role in this story. I do not feel disappointment and complaints in these quotes. I feel the fatigue of Max and his life experience, namely, there should have been a hero who passed through hell – wise and enlightened. <\/p>\n

\u201cIn Russian, the warm and calm boss of the Russian mafia Vladimir Lem\u201d remained as welcoming and calm. The fact that he now has a proprietary phrase \u201cso Vlad, and you are not happy?”(Have no Fear, VLAD IS HERE in the original) does not turn it into a joker. And the desire for everything for the sake of power, I will say a secret, is not a sign of a typical American. This is a universal feature that is inherent to all, regardless of nationality, gender and race. Moreover. In the first part Lem also released jokes. During the first meeting with Max, face to face Lemm says: \u201cPyry Paf, you are killed, Max Payne\u201d and pretends to shoot from his finger. <\/p>\n

As for Winnie Gonitti, who, they say, turned from a \u201cdangerous\u201d mafiosi into a tantrum … Ivan, you definitely played the first part? In what place Winnie Gonitti, inspired by Max with a bullet in the stomach, was dangerous? Henchmen who protect the boss posed some threat, but Gonitti himself with his \u201cDesert needle\u201d could not contrast Max, whose whole army warehouse was hidden under the Hawaiian shirt. Jack Lupino, who was overwhelmed by Valkyrin, was dangerous because he threw the enemy with Molotov cocktails and was a rather fat enemy (just look at this face and shudder!) <\/p>\n

Rico Muerte was dangerous, since he had to pursue him along a narrow corridor without shelters, and the enemy himself was armed with a rapid -firing \u201cgam\u201d, so it was very simple to resettled in this situation. For nothing that Muerte was without pants. <\/p>\n

Winnie Gonitti could be \u201ckilled\u201d with several hits in the head in the jump. So the threat and danger is not about him. And he was already to the tok. <\/p>\n

The criticism of metamorphosis that occurred with Senator Alfred Waden, who was a \u201cwise old man\u201d, and then \u201cmoved to a wheelchair, was bored and began to behave inappropriately\u201d. Here I want to ask again the same question: Ivan, you definitely played the first part? <\/p>\n

Because it is at the end of the first Max Payne that people Nicole Horn attack members of the inner circle and explode the hall where the meeting of these New York Masons took place. Obviously, the senator \u201cwas bored and moved to a wheelchair\u201d precisely after these events. I specially reviewed the passage of the first part during the preparation of this text. Before the explosion, Waden went to his two and had both eyes. <\/p>\n

But even if we discard the nonukcasinosites.co.uk<\/a> version that the senator was injured during the explosion, you need to remember that he is dying of cancer. Cancer too, you know, contributes to “bunning”. The \u201cinadequate\u201d behavior of this character (it is apparently about the fact that the senator tried to attack the armed LEM in the final of the game) is clear purely from a human point of view. This man was one of those who controlled the city, and then the young and arrogant mafiosi comes, who is trying to destroy everything that Waden built with such difficulty. Given this, I can perfectly understand the emotions of the senator. <\/p>\n

Anyway, this is, in principle, a very strange claim: \u201cRemedy, how dare you make the development of characters!”. Obviously, after all the misfortunes in the first part, the heroes who survived in this meat grinder are unlikely to be the same as they were at the very beginning of this criminal saga. <\/p>\n

Corps and locations<\/b>Supposedly boring and rare locations in the second part were another reason for discontent, which was not in the first. Well, let’s remember where the game threw us at the beginning of the adventures of the brave New York Kop. It was a metro station with an underground bunker, slums, then still slums, a port, again a bunker, a restaurant, a mansion and a skyscraper. <\/p>\n

In the second part, we find ourselves in the hospital, the house of Max, the factory warehouse, the police station, the amusement park based on the invented series \u201cThe Address is unknown\u201d (one of the most original and cool levels that I have ever seen), the base of cleaners, construction sites, hotel, and the slums of the \u201cVodka\u201d restaurant, where the war of the Mafia is going on, the Winnie House is going onGonitti and Waden mansion. There are many locations and they are all diverse. Yes, in some of them we find ourselves several times, but always under different circumstances. In the amusement park, we find ourselves during the attack of cleaners (playing for Max) and during a fire (playing for Monu). Due to understandable reasons, sensations from each visit are different. In the first case, we destroy the bandits, in the second we try to escape from the fire, while observing how the location is destroyed. The construction site is also shown to us twice, but we see it with the eyes of different characters – Mona and Max. And this is a very cool reception. Running for Max, we ask Monu to call the police, and she sends us to hell. And then, being in a completely different place, we hear the same conversation, but already during the game for Monu. And we immediately understand where Max is at that time and what is happening to it. <\/p>\n

In addition, the locations are now saturated with a huge amount. In the house of Max, you can meet a singing song of a cleaner, which will help the main character by calling him the code from the upper floor. There we will meet old women who will share a shotgun with us (take care of the old women, traveler) and Paynillers, as well as a homeless person and a prostitute who will help in shootouts. <\/p>\n

The police station is generally a work of game design. Here something happens on every corner. In the room for identification, the witness is shown three girls suitable for the description of Mona Sachs (you can talk with him and get interesting information), in the rest room, two cops look at the soap opera and noisily indignant if you obscure the screen or turn off the TV (\u201cMax, do not be blocked … goat\u201d), the girl complains about a guy who is too much to chop the games of the games too much in the games. If you go to the toilet, you can hear from behind the closed door an angry rebellion of the cap, which is not allowed to be easily relieved, and if you go down to the cameras, hear the funny story of two bandits about how the cops stopped one of them in a stolen car full of weapons, but detained for some trifle. <\/p>\n

At every turn, something happens at every angle and if you do not fly into a room with weapons for an advantage, you can hear a lot of ministory. In one scene, the bandit instructs a comrade about his personal life, in another cleaners discuss how justified the risk of their work is, in the third someone plays the main theme of the game, in the fourth-bandyugans are watching porn on the box … All this creates that these are not just blanks in balaclavs, as in the third part (perhaps, the fault is that I do not understand Portuguese).and living people with their problems and hobbies. Some scenes generally amaze with their Tarantino absurdity. For example, a scene where Gonitti bandits meet Max and take him for their. <\/p>\n

I also want to mention the TV show that Loev did not like so much. If in the first part these were simply fragmented excerpts on the box that gave the feeling that while you were waging a war with the mafia, somewhere around you there is a normal peaceful life. Then in the second part this sensation intensified, because the television show grew into full -fledged series, which is really interesting to watch. And I’m not joking now. You can consider me a naiven, but I watched all the series \u201cThe Address is unknown\u201d and \u201cDick -Judge\u201d (I usually ignored the \u201cLords and Lady\u201d, not my genre). And it was cool. This is not only references to the game itself, but also interesting plots. You can run past these TVs, or you can see your right. Everything is optional. But why did Remedy have a reproach for the fact that the world has worked better? <\/p>\n

And with the series “Captain BasBolny Bit” is generally connected by one plot moment with the salvation of Winnie Gonitti. This episode, which also criticized Loev, is also beautiful in Tarantino. We can see that a person who hunts murders fan from a children’s series. And to the silent reproach of Max replies: \u201cWhat? I am a collector! You know how much it all costs? Dohren! That’s how much! I am a collector! Jerk. “. <\/p>\n

Here I will not stop for a long time, since for the most part gameplay has not changed much. The Bullet Taima scale began to replenish by itself, and not from shooting opponents. This made the game somewhat easier, but saved from situations when you spent the entire scale on the opponent group, and a new crowd of meat awaits you behind the next door. <\/p>\n

Max now learned to shoot lying down, which made shootings not only more convenient, but also more cinematic. A separate button was highlighted by Molotov grenades and cocktails. In general, all changes have followed the path of convenience and strengthening control over the actions of the character. <\/p>\n

At the same time, I completely did not notice that the sounds of the weapon became worse, which Loev pointed to. It is enough to shoot from the Beretta and Desert needle to feel the difference. And how the machine gun bars, or I will not crack the Gamer and I will not say at all. However, Loev\u2019s claim belongs to the category of those very arguments that, in principle, can neither prove nor refute. Pure subjectiveism. You either agree with this or not. <\/p>\n

It is much easier to consider his claim to the unique method of reloading weapons by turning around its axis, which Ivan scolded. Yes, weapons do not recharge so, it is stupid to argue with this. But what the hell is the difference! You look at how cool it looks! As if neo from the “matrix” crossed John Wu with the “killer”. This is the most obvious example from the Rule of Cool rule and it is pointless to find fault with this. Just as it is pointless to find fault with the fact that the heroes in the world of Max Payne are able to slow down time and survive after hitting the head. <\/p>\n

For me, as for a person who considers Max Payne 2, the best part of the series (no offense, fans of the first part) was very unpleasant to hear this whole stream of strange criticism, which fell on my beloved and many others. Especially in the light of the fact that \u201cfall (well, or\u201c autumn \u201d) Max Payne became the swan song Remedy. <\/p>\n

No matter how I liked Alan Wake and Quantum Break, not one of them could even close to the level that the dilogy about the adventures of the noir cop. The third part of Max Payne was completely different and contained a whole heap of strange solutions that reduced the quality of the quality bar set by the Finns. These are the protracted undeniable screensavers, and the furious \u201cdrunken flashes\u201d in Katsen, and levels that are completely inappropriate for the Makpanovsky beautiful lawlessness, and the shift of the emphasis from a hurricane militant, to positional battles with shelters, and much more. The second part was able not only to maintain the legacy of the first, but also to enrich it, giving development in the right direction. That’s all. \u201cIn the distance there were still answers to my questions. But I’m too tired to continue “.<\/p>\n

Max Payne 2: The Fall of Max Payne <\/h2>\n

The best comments<\/h2>\n

Why not. Moreover, this person is the author of the largest Russian gaming portal with a huge audience.<\/p>\n

And this \u201cwhy\u201d and it was necessary to devote the material, and not quoting my individual quotes with their literal analysis.<\/p>\n<\/blockquote>\n

But did I not devote all the material to this? I gave specific examples where I do not agree with your point of view and explained, Why<\/b> I disagree with her. In my opinion, this is an analysis, unless not? And when you explain something with specific examples, you can\u2019t do without citation here. The fact that I did not fully reveal the topic with the plot, I agree. There is such.<\/p>\n

About Vlad I propose not to go into an argument at all. Because Vlad A)<\/b> Did not change in the second part of the word at all B)<\/b> He jokes in the second part exactly once. But you’re right, these are already trifles.<\/p>\n

As you like. Let there be a bloated comment. I just wanted to speak out on a given topic.<\/p>\n

And it is natural that I predominantly criticized the game, because her strengths for the most part went to her inherited from her predecessor, and there was no sense in pronouncing them in the second circle<\/p><\/blockquote>\n

Perhaps this is my problem of perception of your review. But I had a clear feeling that you just hate the game. Only in one place did you make a reservation that, they say, the game itself is good, but it will fade against the background of the first. But the rest of the speech was dedicated to how worthless she. And here I got soaked.<\/p>\n

If I was somewhere familiar-in the text or comments-then I apologize. Did not want to offend anyone.<\/p>\n

Yes, I like the second max for all the same thing, for which I like the first – for cool shootings, for Noir, for Max’s reasoning, for interesting game situations, for cinematography, for a bunch of interesting little things and so on. I just think that some points (shootings, game situations, interesting little things) are doing better.<\/p>\n

The first part, for example, manages to sometimes be dishonest in relation to the player. She can abandon you into the room of the heels of opponents in Katszen, and after its end they will begin to steam at the same time from all sides. In the first part, you were forced to pounce on a crowd of gangsters with only a baseball bat. Moreover, if you kill one, everyone else is aggravated, wherever they are.<\/p>\n

The second part was a similar situation. But there it was only necessary to run out of the medical office, climb the floor above, hide in the office, wait until they kill the guard, and then pick up his weapons. The victory strategy, as in the first part, was developed by trial and error, but the game gave you and the opponents equal chances to win.<\/p>\n

In the first part, I wanted to forget how terrible sleep. All this endless running around the corridors and blood threads. There were also nightmares in the second part, but they:<\/p>\n

A) showed what Max actually thinks. That is, they allowed to better understand the character. For example, in one dream, Max finds cameras where Maxs are sitting. In one cell, Max says that he killed his family, in the second – Max says it doesn\u2019t matter who killed, the main thing is to take revenge. That is – these are the voiced experiences and thoughts through which the hero passed.<\/p>\n

B) showed what happened around. In one nightmare one could see how the resuscitators were trying to pump Bravur (so he can also live). In another – on TV you can see how Vlad killed Gonitti. He arranged a funny quiz on his beloved series, but Gonitti could not cope. Something like that.<\/p>\n

But he does not argue with the majority or some group, but disputes the opinion expressed by a specific author in a particular material.<\/p>\n

> And you did not think that you yourself like the second part because of “nostalgia”<\/p>\n

And she cannot like it only because of nostalgia. The complexity of the plot Max Payne 2 is simply amazing. This is a correct example of a neo-nuar, in which the heroes are not divided into bad and good, and the conflict passes a point of no return. The complexity of the heroes is reflected in the fact that each of them has its own double and vice versa – for Mona – this is Winteron, for Max – Vlad, for bravura (although he is an episodic character) – Weden. Well, now compare this with a messenger story about revenge from the first part, where the villains were angry only because to be angry – cool. In addition, the story brilliantly loopes, and the way it is submitted (through an unreliable storyteller) can be put on a par with the most famous examples of cinema art. And there is also humor in it, there is life and nerve, there are postmodern techniques, such as self -irony over the stories into which Max gets into the television show.
The transformation of the characters of the heroes, and above all Max, is logical. The man remained at the broken trough, revenge did not return his family to him, and now he just wishes aimlessly through life, what he should do? Chop up. The veil slept, just like his protective reaction. He was left alone with his grief, with the injury that he could not overcome.
And this is only part of what I can write about this game. The rest will take the analysis of references to the classic noir film, like The Big Sleep or Chinatown. Sorry, please, but when Raycevick has a video about Max Payne 2, which lasts only 26 minutes, comes out more substantial than 45 minutes from the history of the series, then this is about something, and he says, and not in your favor.<\/p>\n

Damn, well, this is the format. I must give specific examples where I do not agree with Loev, and it turns out “Vanya said so”. You can\u2019t do anything here.<\/p>\n

To protect the game due to the fact that someone did not like it from the Internet-this is powerful.<\/p>\n

And again. I was not going to make a review on Max. I was going to explain by points where and in what places I disagree with you. Maybe you’re right, and it would be better to roll one large review, but what was done is done.<\/p>\n

I already talked about the plot – it is good because he is different. If the Remedy again made a simple story of revenge, the plot would turn out to be megavtoric. And so we got a well -written and well -set nuar detective. Well, seriously. Is it not interesting for you to find out who the cleaners are, what they achieve, who is standing behind them, what Mona wants, who she works for, who is the Winteron in reality? No? Yes, yes. I did not notice tearfulness here, special piano in the bushes too.<\/p>\n

The only thing I agree with is the passion between Max and Mona really flared up suddenly, without any prerequisites. They were more like partners, united by one goal than lovers.<\/p>\n

I don’t want to write a lot, but I completely agree with what was written. I am especially glad to hear that not only I think the levels-koshmara in the first part-a complete n*local. I love the second Max much more than the first (not a special fan of the first, I played it first if that).
But, IMHO, the Third Max – TOP 1 I have.<\/p>\n

Why not. Moreover, this person is the author of the largest Russian gaming portal with a huge audience.<\/p><\/blockquote>\n

I will formulate a bit differently-this man is the creator (by virtue of the position) of the opinion of the tangible part of the audience, and not some stable Vasya Pupkin from the village.<\/p>\n

Well, let’s remember where the game threw us at the beginning of the adventures of the brave New York Kop. It was a metro station with an underground bunker, slums, then still slums, a port, again a bunker, a restaurant, a mansion and a skyscraper.<\/p><\/blockquote>\n

You forgot to mention the Ragnarok club (Ragnarok, Ragnarek as you like), although there were several unique ones (in the sense that such moments did not happen again in other locations) of designer and gamerplane decisions. <\/p>\n

At every turn, something happens at every angle and if you do not fly into a room with weapons for an advantage, you can hear a lot of ministory.<\/p><\/blockquote>\n

It is true for the first part. I did in the GTA IV video redector Max Payne and used some phrases to strengthen the surroundings.
(https: \/\/ rutube.ru\/video\/8ae5b895AFD38B22137D56C4DA205BF8\/if someone is interested)
True, the discussion did not weave where to live vampires ..
The only point that I did not like (from the word “completely”) is that Vladimir Lemm turned out to be a traitor, although from the first part he positioned himself as a friend of the main character. A traitor in my understanding, of course. <\/p>\n

Here, I am afraid, you are too much to bend the stick in the opposite direction and reproach the game in attempts to develop, even if they are relevant to the current timeO<\/b><\/u>Mu trend. The game tried to add realism a little by cutting the arsenal to a real wearable and giving the opportunity to hide from the fluid fire to slightly take a breath. And there they will not let them sit down behind the shelter at all – the shelter is not impenetrable and the enemy\u2019s squall fire will sooner or later expel you from there.
In general, I liked the article. I also did not see the contradictions in most characters’ development. Except Vlad, of course, but what to expect from amers? Russian bad ones – this is their stereotype and our principles of real friendship do not understand them. By the way, in Max Payne 2 on TV, you could see not only series, but also references to the first two -dimensional GTA.<\/p>\n

I do not care about where this person came from, what he got, how well -known. The opinion is well argued – excellent. I will not argue with a person about his tastes. And the idea is not bad. I am always “for” an alternative opinion. But when he always jumps, they say, \u201cVanya said so, Vanya thinks so,\u201d it already becomes sick.<\/p>\n

I am one of these who passed first the 1st part, and then 2. And if the first in terms of the plot was simple as a stick, then the second part is not only played from the timeage, introduces more characters for the plot (the same Winteron for example), tries to show the development of characters from the first part. There are more locations, detailing and more interesting in terms of game design. The gameplay was refreshed with new tasks, for example, protect Max for hell, protect and drag Winnie, call the elevator with Vlad, run away in the exploding building simultaneously firing from enemies. Yes, and the AI \u200b\u200benemies have improved, now they are trying to somehow squeeze the GG, sit behind shelter, bypasses and not stupidly go in a straight line to gg. And the muses of Yka … no matter how original music was in the first part, but against the set orchestra crossed with electronics, she has no chance. The weakest part of the game, in my opinion, is a love line. She is poorly open and appeared as if from nowhere, but, I repeat it purely my IMHO.<\/p>\n

I myself love Max Payne 2 most parts. And yes, for the sake of Mona I went on the last complexity. I think there are a lot of such. Great article. Catch a plus.<\/p>\n

I can say for myself – the gameplay became more prolonging and impressive in MP2 in relation to the first game and it was for it that I fell in love with the second Max.<\/p>\n

The script of the second Max can be described in one phrase – \u201cNeither in the head nor in the ass!”
On the one hand, it is very commendable that Sam Lake decided to think about the question \u201cwhat will happen to the hero after all that he experienced in the first part\u201d, and not write a sequel according to the formula \u201ceverything is the same, only more\u201d. But on the other, it has so many unnecessary things and water that she can pour some South African country.
I personally love the plot of the first part for a feeling of irrevocability and some kind of inevitability of death of GG. Max the whole game “fluttered as he can, while he can”. To hand back – death or prison, going forward – also, most likely, death. And with each level it only gets worse … This sensation is not even close in the sequel.
In the second part, Max only does what reasons and reflects. It feels like sometimes he generally does not care about what is around. And this melodrama with Mona. \u201cMona I wanted to talk. – What Max about? – Well, about the very – well, say * sounds of shots * – okay, I have no time “when you hear this dialogue in the 4th, bitch, once per game, you begin to think about whether this is a parody of whether it is.
And the characters … they were replaced by what they were replaced. Yes, Gonitti was a hysteria in the first game, but there he was at least the Italian mafiosi in a jacket, who “satisfied his complexes at the expense of the call girls”. In the sequel, he is a kid in Abibas – this is another character. Alfred Waden ..
The author of the post, apparently, did not really carefully play the first part, once he says that he became so after his colleagues were shot. Because Alfred Waden organized this. That is why he survived. Again another character. In the first part – a cynical politician, in the second weak grandfather, discussing love. Vladimir – in the first part of the bandit “with his own code of honor”, in the second some kind of major in all white, pushing some kind of philosophical tirades.<\/p>\n

And you can, please, specific proofs where I say that Max Payne 2 is a weak game and thereby harm the fragile minds of the audience? Because I open my text, for example, and I see the following: <\/p>\n

And I would like to say that the reason was that it turned out to be a bad and the first impression, like a certain veil before my eyes, went very quickly, but … no … no. I\u2019ll say right – yes, she’s weaker. And I will now scold it and perplex from some copyright decisions, but only for the reason that you have to compare the game with almost the standard. But in general, Max Payne 2 is a great game. And its main problem is that in the presence of a mass uniting with the first part of the moments, this is a completely different work.<\/p><\/blockquote>\n

Climb into the video and look for a timcode to prove that I am saying this, I will not, I’m sorry.<\/p>\n

Hmm … what to say ..
The end of this opus is a fat cliphester.
What will happen next? I’ll tell you.
Another gamer will come with an alternative point of view, younger than 10 years old, and the next lawyer speech about how Royalcheze<\/b> I undeservedly offended a few careless words masterpiece<\/i> in all respects Max Payne 3<\/b>.<\/p>\n","protected":false},"excerpt":{"rendered":"

Devil’s lawyer. What was Ivan Loev right, speaking of Max Payne 2 Here they go. The heads are lowered, a shameful \u201crim\u201d is sewn on the sleeve, and clods of horse excrement fly in the back. There are games that really deserve the Nuremberg process, such as Mass EEFFECT Andromeda or MGS Survive, but very …<\/p>\n

lawyer-dyavol-v-y-byl-n-ivawan-loev-speaking-o-max-payne-2-1<\/span> Read More »<\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[711],"tags":[],"_links":{"self":[{"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/posts\/16183"}],"collection":[{"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/comments?post=16183"}],"version-history":[{"count":1,"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/posts\/16183\/revisions"}],"predecessor-version":[{"id":16184,"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/posts\/16183\/revisions\/16184"}],"wp:attachment":[{"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/media?parent=16183"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/categories?post=16183"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/dev.teal-server.com\/iremodel\/wp-json\/wp\/v2\/tags?post=16183"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}