### WordPress - Web publishing software Copyright 2011-2019 by the contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the [GNU Lesser General Public License](http://www.gnu.org/licenses/lgpl.html) instead of this License. {"id":16183,"date":"2025-07-29T09:47:53","date_gmt":"2025-07-29T09:47:53","guid":{"rendered":"http:\/\/dev.teal-server.com\/iremodel\/?p=16183"},"modified":"2025-07-29T12:33:58","modified_gmt":"2025-07-29T12:33:58","slug":"lawyer-dyavol-v-y-byl-n-ivawan-loev-speaking-o-max","status":"publish","type":"post","link":"http:\/\/dev.teal-server.com\/iremodel\/2025\/07\/29\/lawyer-dyavol-v-y-byl-n-ivawan-loev-speaking-o-max\/","title":{"rendered":"lawyer-dyavol-v-y-byl-n-ivawan-loev-speaking-o-max-payne-2-1"},"content":{"rendered":"
Here they go. The heads are lowered, a shameful \u201crim\u201d is sewn on the sleeve, and clods of horse excrement fly in the back. There are games that really deserve the Nuremberg process, such as Mass EEFFECT Andromeda or MGS Survive, but very often righteous Christian anger falls on the heads of quite worthy projects that fell out of disgrace due to technical problems at the start, improper positioning, a biased attitude to the developer, or just because they were released at that time not at that time. <\/p>\n
It is to these poor fellows that I want to devote this heading – spatered, recorded into enemies of the people of games, which only the lazy do not kick today. <\/p>\n
***
Since my long -suffering section has not taken off, it will be the last text within the framework of the “lawyer”. I actually write it only because I initially planned to arrange the defense of the second \u201cMax\u201d, unjustly offended by Ivan Loev, and did not want to throw the case halfway. So, as the judicious tramdorians say, who consider leaving skates quite a logical and natural phenomenon: “such things”. <\/p>\n
And one more important clarification. Max Payne 2 is hardly suitable for the role of “Devil”. This game won love, both players and critics. However, she was brutally defeated by one of the authors of Stopgame, so she deserved a separate protection. <\/p>\n
Max Payne 2. The Fall of Max Payne<\/b>
Defendant: Max Payne 2. The Fall of Max Payne
Prosecutor: Ivan Loev (“History of Rockstar. Part 4: Max Payne and Max Payne 2 “)
Lawyer: Royalcheze <\/p>\n
I want to start with the mention of one important detail that Ivan Loev (and the other reviewers of Max Payne) usually bypass, although it plays far from the last role when it comes to evaluating the cult series. This is nostalgia. Nostalgia does terrible things. The vivid, strong impression that a person received childhood (well, or in adolescence), for the first time seeing how Max in Slow-Mo hangs his hedhots, like Chow Yun Fat in the \u201csteeply cooked\u201d, instantly builds the game to the top of Olympus and everything. Any sequel, any attempt to repeat this magic will be doomed to failure in advance, because you will not enter the same river twice. And the very fact that in some manifestations of Max Payne 2, it is objectively better than its predecessors (at least due to the fact that the Finns gained experience in the second part), does not change this fact at all. <\/p>\n
Therefore, let’s sit in the lotus pose, take ten deep breaths, we will clean our minds, as Morpheus advised (Morpheus will not advise a bad one), try to drown out the cries of the south-membranes from the South Park (\u201cDo you remember how cool the first Max was? I am a bit!”) And we will try to look at the game without a nostalgic veil left after the first part. <\/p>\n
Since Ivan Loev in the History of Rockstar constantly compared Max Payne 2 with the first part, I will also have to contrast these two games with wil. And in order not to end life at the stake of the Holy Inquisition, I will make a reservation in advance. I like the first Max Payne, this is really a great game. But I like the second part more. And now I will try to explain why. <\/p>\n
To begin with, the history of the second Max is somewhat more complicated than in the previous game. In the first part, we were shown a typical story about revenge. A cool cop who lost his family, and after going on a war against organized crime – this is a rather hackneyed theme in the cinema. Yes, in the course of the game it becomes clear that everything is not as simple as it seems. That the street drug addicts cost mafia groups, and behind them – mysterious experiments, sinister corporations and a corrupt government. But I will not say that the story becomes more complicated or sophisticated from this. It becomes larger, but does it add this depth? <\/p>\n
But I already see pitchfork and torches in the crowd. Calm, only calm! Simple – does not mean bad. The film “Mad Max. The road of rage “is simple as five kopecks, but I consider it one of the coolest blockbusters of the decade. Actually, the opposite is true. A complex, confused plot does not make it good by definition. But! <\/p>\n
If the Finns in the second part would again show a simple story about Max, which revenge again for someone, believe me, there would be much more critics. That is why I believe that changing the approach to the plot went to the game, and the whole series, only to benefit. <\/p>\n
History is spinning around a certain gang of \u201ccleaners\u201d, behind which someone is very influential. Max is trying to kill, he begins his own investigation and is immediately drawn into the whirlpool of events. First of all, I want to note the cool directing of the second part. <\/p>\n
The game begins in the spirit of Tarantino – from the middle. Max finds himself in the hospital, not understanding what is happening here (actually, like the player), and tries to figure it out, simultaneously fighting off strange people in Kommandos costumes. The tasted Tarantino narrative does not interfere with the perception of the plot. This strange installation does not seem to be screwed up for a checkmark, because it allows you to naturally get into the skin of Max, look at the world with his eyes. Wake up in the hospital, not remembering anything and not understanding. Shooting people not because they killed someone, but exclusively for self-defense. <\/p>\n
This shows how simple, logical and conscious was Max’s path earlier, and how much it has become confusing now. Yes, Payne was able to survive the massacre during the events of the first part and was even restored in the police department, but his life did not become easier. He does not know who his friend is and who is the enemy. He suspects his partner – the detective of Winteron of a leak of information, he is not sure that Alfred Waden his ally, he does not quite understand his relationship with Mona Sax, and then \u201ccostume clowns\u201d appear, which had a hunt for him. Doubts, misunderstanding, paranoia – this is the main leitmotif of the second part. \u201cEverything is subjectively-correct, wrong, good and evil,\u201d says Max, and this fits perfectly into the Nuir Detective genre. <\/p>\n
Loev in his review complained that not only appearance (Max, Mona) was changed to characters, but also the characters. I have nothing to say about the changed appearance. Yes, Lake in his Hawaiian shirt and with a branded grin looked very cool and created a unique image of the hero of the action movie. However, the new appearance of Max does not cause me any complaints, as it is not embarrassed and his third reincarnation in the image of James Mackeffrey is a man who voiced the character throughout the series. Max playing in the second part of Timothy Gibbs is a very textured actor, and he, in my opinion, is ideal for the role of a noir hero. However, appearance is not the main thing, the main internal content. <\/p>\n
And here we smoothly move to Loev’s second claims – the changed characters of the heroes. The author of the History of Rockstar said that all heroes were replaced in the second part. Max, they say, became a whiner, \u201cin Russian the warm and calm boss of the Russian mafia Vladimir Lem turned into a joker, a submarine serpent and a typical American, ready for everything for the sake of power\u201d, and \u201cDangerous\u201d Winnie Gonitti-in the 16-year-old Istrusive kid. Let’s figure it out. <\/p>\n
The argument \u201cMax Payne is aching all the time\u201d I immediately mark, because for the entire time the game (and I passed it 10 times for sure) Max never complained about anything. Unlike the third part, where he really whines that he is an old alcoholic on wheels, dumb Greeno far from the house, which has been glorious. But even there, Max managed to turn his nagging into a kind of strange boasting, which made his remarks extremely funny. He said: yes, I am Buhoi, but I wouldn\u2019t last sober here for five minutes. He said: yes, I am stupid Gringo, but what are you, your mother, they expected from me? This is American capitalism, you get what you pay for. They wanted a man who knows how to handle weapons, but does not distinguish good from evil? Get, sign. In the second part, I do not remember a single such remark where Max would complain about life. He became more reasonable, began to look more philosophically at the world, but this is never nagging. <\/p>\n
A separate stone in Loev\u2019s garden deserves Remark that in the second Max there are no memorable quotes. Here I just lost my speechlessness, because the game is simply replete with the coolest phrases that crash into memory for a long time. <\/p>\n
\u201cAs always, the deceased knew the answers to all questions. And not that they did not want to speak. Quite the contrary. The dead were eager to speak out “. “Pull the rules in the window – and you yourself will go after”. “Friendliness shown to the enemy. I stepped over the edge. And now I looked like a coyot from a cartoon, whom earthly attraction leaves suspended in the air, making it possible to understand my mistake before the fall “. \u201cTo be saved is not for me. There will be no happy ending “. <\/p>\n
Ivan, the words “Happy End will not be”-this is not nagging. This is reflection, an attempt to realize yourself and your role in this story. I do not feel disappointment and complaints in these quotes. I feel the fatigue of Max and his life experience, namely, there should have been a hero who passed through hell – wise and enlightened. <\/p>\n
\u201cIn Russian, the warm and calm boss of the Russian mafia Vladimir Lem\u201d remained as welcoming and calm. The fact that he now has a proprietary phrase \u201cso Vlad, and you are not happy?”(Have no Fear, VLAD IS HERE in the original) does not turn it into a joker. And the desire for everything for the sake of power, I will say a secret, is not a sign of a typical American. This is a universal feature that is inherent to all, regardless of nationality, gender and race. Moreover. In the first part Lem also released jokes. During the first meeting with Max, face to face Lemm says: \u201cPyry Paf, you are killed, Max Payne\u201d and pretends to shoot from his finger. <\/p>\n
As for Winnie Gonitti, who, they say, turned from a \u201cdangerous\u201d mafiosi into a tantrum … Ivan, you definitely played the first part? In what place Winnie Gonitti, inspired by Max with a bullet in the stomach, was dangerous? Henchmen who protect the boss posed some threat, but Gonitti himself with his \u201cDesert needle\u201d could not contrast Max, whose whole army warehouse was hidden under the Hawaiian shirt. Jack Lupino, who was overwhelmed by Valkyrin, was dangerous because he threw the enemy with Molotov cocktails and was a rather fat enemy (just look at this face and shudder!) <\/p>\n
Rico Muerte was dangerous, since he had to pursue him along a narrow corridor without shelters, and the enemy himself was armed with a rapid -firing \u201cgam\u201d, so it was very simple to resettled in this situation. For nothing that Muerte was without pants. <\/p>\n
Winnie Gonitti could be \u201ckilled\u201d with several hits in the head in the jump. So the threat and danger is not about him. And he was already to the tok. <\/p>\n
The criticism of metamorphosis that occurred with Senator Alfred Waden, who was a \u201cwise old man\u201d, and then \u201cmoved to a wheelchair, was bored and began to behave inappropriately\u201d. Here I want to ask again the same question: Ivan, you definitely played the first part? <\/p>\n
Because it is at the end of the first Max Payne that people Nicole Horn attack members of the inner circle and explode the hall where the meeting of these New York Masons took place. Obviously, the senator \u201cwas bored and moved to a wheelchair\u201d precisely after these events. I specially reviewed the passage of the first part during the preparation of this text. Before the explosion, Waden went to his two and had both eyes. <\/p>\n