People love to be sad.
I never considered myself some kind of guru in the field of analytics. Most often, when I try to reflect on something deeply, I find out that such thoughts have already been drawn, and, moreover, conclusions were drawn and made much more professional than I could draw.
But one thought has recently visited my head, and I cannot remember someone who would raise the problem with which this thought is related. To be precise, this is not even a problem, at least not for most people. This is a trend. A certain tendency that covered the video game market and every month the roots in it, affecting the shape and content of the product that we see now on the shelves or online pages of stores,.
I will try to explain what exactly I’m talking about, on the example of the best games of 2012, according to our beloved portal, our beloved portal. And I mean the games of the AAA-class, the so-called “mainstream”. Most games from this category have one, characterizing what I try to say, a feature. Max Payne 3, The Walking Dead, Mass Effect 3, Dishonored And even in places Far Cry 3, – All these games are connected by the fact that they have an incredibly pressing and emotionally tense atmosphere. They can not be called funny adventure projects with a share of drama and experience. No, these games are more or less, but still, first of all, they are based on attempts to cause the player the most powerful shock, which is possible.
It is about this trend that I say – modern https://gamblingsitesnotongamstop.co.uk/ games are trying not to provide us with the most exciting experience in our lives, but to provide us with a large amount of drama as possible, the suppressing the situation and feelings of hopelessness and sadness that can only experience the human being. Take a look: what did you feel when the last episode ended The Walking Dead? You were glad of an adventure experienced or suppressed by the ending and so already a rather gloomy story? I put anything that you chose the second option. Or Mass Effect 3: We were happy to see how one of your Sopartians bravely sacrifices himself in the name of saving the whole civilization, and you can not do anything to save him? And what did you feel when, despite all your efforts, you were always one step behind and underwent to save people who were vowed to protect in Max Payne 3? Now you are catching my thought?
And this spiral is all overwhelmed and twisted: you just have to look at the recent and very soon went on sale projects. Metro: Last Light In addition to her predecessor of the gloomy atmosphere of the post-apocalypse, she generally built the whole plot on the feeling of guilt of the protagonist (and, consequently, the player) to almost exterminated mutants-black. The Last of Us offers us survival in the surroundings of the zombie apocalypse-not the best basis for funny and exciting adventures. Even Remember Me An abounds with the seriousness of the Cyberpanka anti -utopia, promoting a serious and dramatic struggle for justice, equality and brotherhood!
Yes, I agree that not all games in our time play negative emotions. Same Borderlands 2 was just a storehouse of humor and a real salvation for lovers of not straining fun. But what can one such game contrast with dozens of others? The truth is that so far in the gaming industry the topic with pressure on the feelings of players, such projects as Borderlands 2 There will be units.
It was because of the rarity of adventure games with a funny spirit of entertainment that I loved the last addition to Mass Effect 3 – Citadel. Indeed, in fact – this is the ideal representative of the breed of games that I do so much: it has good humor, the atmosphere of adventure in the company of charismatic and witty characters and a happy ending with a small, acceptable fraction of drama. This addition reminded me of those wonderful adventure films and games, like Mummies, Uncharted, Indians Jones, James Bond, Tomb Raider. Even some of the newly listed games and films in their recent adaptations have undergone changes in the direction of greater seriousness and drama. Tomb Raider decided to become a story of a girl who survives in a hostile environment, and agent 007 began to age and wonders if he should continue his career.
All these games, films, books slowly suck out of us all positive emotions replacing them with bitterness due to the loss of another beloved character or destroying an entire city in some fictional world. And sooner or later, we just don’t have enough strength and we won’t be able to endure it anymore: from time to time, a person needs funny, exciting adventure stories that do not try to be too deep and serious, but simply try to make a player or the viewer as best as possible and relax as possible.
The last adventure of the native team. So many positive emotions fit in just a few hours.
Do not understand me wrong, I’m not saying that deep and heartbreaking stories should be completely excluded or that they are all bad. I just want to say that every new game, a book or every new film is not worth making a contender for the most dramatic and sad story of the year. At some point, we must stop and create something positive, reminds us that in life there is not only a black, but also a white strip, that everything can change for the better at any time. In the hands of modern creators there is a force that they, it seems to me, sometimes do not realize themselves. Their ability to influence our minds and emotions with the help of a sequence of pictures or binary code changes our perception of the world, so they should not forget that the balance of the sad and joyful should be carefully and reverently observed, otherwise we will all ultimately lose all hope that at least something bright and kind remains in the world.
